Ho-Oh counters
USAGE
6.7%
#25
ABILITYIce Scales
BASE STATS
HP
106
ATK
130
DEF
90
SPA
110
SPD
154
SPE
90
BST680
TYPE MATCHUPS
4×
Rock
2×
WaterElectric
½×
FireFightingSteelFairy
¼×
GrassBug
0×
Ground
Moves
Mortal Spin
68.6%
Topsy-Turvy
48.9%
Recover
45.8%
Fire Lash
38.2%
Strength Sap
33.3%
Revelation Dance
15.1%
Shore Up
11.9%
Beak Blast
11.8%
Items
Heavy-Duty Boots
71.8%
Life Orb
12.0%
Toxic Orb
7.3%
Covert Cloak
3.4%
Leftovers
2.5%
Clear Amulet
1.3%
Red Card
0.6%
Lagging Tail
0.5%
Abilities
Ice Scales54.8%Magic Guard20.3%Fur Coat12.0%Magic Bounce3.6%Desolate Land3.4%Prankster2.0%Gale Wings0.7%Unburden0.6%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #25 with 6.67% usage. Sorted by reliability score.
