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Competitive Reference

Pokémon Type Chart

Select a type or Pokémon to see its defensive breakdown · Full matrix below

Select a type or search a Pokémon
Pick a type to see its defensive profile
Click any column header in the matrix, use the pills above, or search a Pokémon
Attack × Defense — All 18 Types Rows: Attacking · Columns: Defending
4
Quad effective
2
Super effective
½
Not very effective
¼
Quad resisted
0
Immune
Normal (1×)

Pokémon Type Effectiveness Guide

This interactive Pokémon type chart covers all 18 types introduced across Generations I–VI and shows every defensive matchup in a single 18×18 matrix. Select any Pokémon or type combination to instantly see which attack types deal super effective, neutral, resisted, or immune damage — no guessing required.

Damage multipliers explained

Every Pokémon type interaction produces one of five damage multipliers:

  • 4× (quad effective) — both defending types are weak to the attacker. Example: Charizard (Fire/Flying) vs. Rock.
  • 2× (super effective) — one type is weak, the other is neutral. The most common winning scenario in competitive play.
  • 1× (neutral) — no advantage or disadvantage.
  • 0.5× (not very effective) — one type resists the attacker.
  • 0.25× (quad resisted) — both types resist the attacker. Example: Magneton (Electric/Steel) vs. Electric.
  • 0× (immune) — one type has a full immunity. Overrides all other multipliers.

When a Pokémon has two types, the multipliers are multiplied together. A 2× × 2× becomes a 4× weakness; a 0.5× × 0.5× becomes a 0.25× resistance.

Type immunities

There are 9 type immunities in the current generation: Ghost is immune to Normal and Fighting; Normal and Ground are immune to Ghost and Electric respectively; Flying is immune to Ground; Dark is immune to Psychic; Steel is immune to Poison; and Fairy is immune to Dragon. When one of a dual-type Pokémon's types grants immunity, it reduces the multiplier to 0 regardless of the second type — even if the second type has a 4× weakness.

Best and worst defensive types

Steel is the single strongest defensive type — 10 resistances, 1 immunity, and only 3 weaknesses (Fire, Fighting, Ground). Rock is one of the weakest defensive types with 5 weaknesses and only 3 resistances. In dual-type combinations, Water/Ground and Ghost/Dark are among the most defensively sound, while Grass/Ice and Rock/Ice carry 7 weaknesses each.

Frequently asked questions

What type has the most weaknesses?
Rock has 5 weaknesses as a single type (Water, Grass, Fighting, Ground, Steel). As a dual type, Grass/Ice and Rock/Ice each have 7 weaknesses — the highest in the game.
Which type has no weaknesses?
No single type has zero weaknesses. Normal (weak to Fighting) and Electric (weak to Ground) each have only 1 weakness. Eelektross is effectively weakness-free thanks to Levitate removing its Ground weakness.
What is the best offensive type?
Ground hits 5 types super effectively (Fire, Electric, Poison, Rock, Steel) and is only resisted by Bug, Grass, and Flying — with no immunities except Levitate users. Fighting and Ghost are also excellent offensive types in the current metagame.
When was Fairy type added?
Fairy was introduced in Generation VI (Pokémon X and Y, 2013). It was added primarily to counter Dragon and Dark types, which had few counters in previous generations.

How to use this type chart

Click any type pill to filter the defensive calculator. Click a second type to see a dual-type breakdown. Use the Pokémon search bar to auto-fill both types for any Pokémon. The full 18×18 matrix at the bottom shows attacking types as rows and defending types as columns — hover any cell to highlight the row and column. Use this Pokémon weakness calculator to find coverage gaps on your team or spot the best move to use against an opponent in VGC, OU, or any other competitive format.