Competitive Reference

Pokémon Natures

All 25 natures with stat boosts, cuts, and competitive recommendations · Filter by stat · Download CSV

Nature Matchmaker

Find the right mint

1. What does this Pokémon do?
2. What matters most?
Boost
Cut
General guidance, not a format-specific ranking.
Click a nature name to copy it
Nature +10% Stat −10% Stat General Guidance
AdamantCOPY
+ATKSP.ATK
Physical sweeper: max damage over speed
JollyCOPY
+SPESP.ATK
Physical sweeper: hits key speed tiers
TimidCOPY
+SPEATK
Special sweeper: hits key speed tiers
ModestCOPY
+SP.ATKATK
Special attacker: max Sp. Atk, or Trick Room
CalmCOPY
+SP.DEFATK
Special wall: general defensive utility
CarefulCOPY
+SP.DEFSP.ATK
Special wall: no special moves needed
ImpishCOPY
+DEFSP.ATK
Physical wall: no special moves needed
BoldCOPY
+DEFATK
Physical wall: uses no physical moves
BraveCOPY
+ATKSPE
Trick Room physical attacker
QuietCOPY
+SP.ATKSPE
Trick Room special attacker
NaiveCOPY
+SPESP.DEF
Mixed attacker prioritising Speed
HastyCOPY
+SPEDEF
Mixed attacker prioritising Speed
MildCOPY
+SP.ATKDEF
Mixed special attacker
RashCOPY
+SP.ATKSP.DEF
Mixed special attacker
NaughtyCOPY
+ATKSP.DEF
Mixed physical attacker
LonelyCOPY
+ATKDEF
Mixed physical attacker
GentleCOPY
+SP.DEFDEF
Sp. Def wall with low Defense
SassyCOPY
+SP.DEFSPE
Trick Room support / bulky wall
RelaxedCOPY
+DEFSPE
Trick Room physical wall
LaxCOPY
+DEFSP.DEF
Physical defense when lower Sp. Def is acceptable
Starting Nature Guidance by Role Check each choice against the selected format and stat targets

Pokémon Natures: Complete Guide

Every Pokémon has one of 25 natures, set at the moment it is encountered or hatched. Natures raise one stat by 10% and lower another by 10%, making nature choice one of the highest-impact teambuilding decisions in competitive play. Five natures: Hardy, Docile, Serious, Bashful, and Quirky: are neutral and leave all stats unchanged.

Detailed nature guides

Open detailed examples in the Careful nature guide, Bold nature guide, Brave nature guide, and Adamant nature guide. Each guide separates exact stat modifiers from general set guidance.

See natures in current teams

Browse teams that use Adamant, Jolly, Timid, Modest, Brave, or Quiet. Open a result to check the complete set, format, and teammates before you choose the same nature.

How natures affect stats

A nature's modifier is applied to the final stat formula: a +10% nature multiplies the stat total by 1.1, and a −10% nature multiplies by 0.9. The final point difference depends on the Pokémon's base stat, level, IVs, and EVs. Use those inputs and a named target before you compare two choices. The five stats that can be modified are Attack, Defense, Special Attack, Special Defense, and Speed. HP is never affected by nature.

Jolly vs. Adamant: when to choose

Jolly (+Speed, −Sp. Atk) and Adamant (+Attack, −Sp. Atk) are two starting choices for a physical attacker. Dragapult has base 142 Speed and Iron Valiant has base 116 Speed. A nature choice must use the Pokémon's actual final stat and a named target. No fixed 252 Speed statement applies to all Pokémon. Use Adamant only when the lost Speed does not miss the named target and the extra Attack reaches a named damage target.

Timid vs. Modest: when to choose

Timid (+Speed, −Attack) and Modest (+Sp. Atk, −Attack) are two starting choices for special attackers. Use Timid only when its Speed reaches a named target. Use Modest only when the lost Speed is acceptable and its Special Attack reaches a named damage target.

Trick Room natures

Under Trick Room, the turn order is reversed: the slowest Pokémon moves first. Brave (+Attack, −Speed) and Quiet (+Sp. Atk, −Speed) are starting choices for physical and special attackers. A 0 Speed IV can lower Speed further. Relaxed (+Defense, −Speed) and Sassy (+Sp. Def, −Speed) are defensive options. Check each choice against the full team and the format.

Natures for walls and support Pokémon

A defensive nature can cut an attacking stat that the selected set does not use. Confirm this from the moves on that set. Bold (+Defense, −Attack) and Impish (+Defense, −Sp. Atk) both raise Defense. Choose Bold when the set does not use Attack. Choose Impish when physical moves use the Attack stat. Seismic Toss does fixed damage, so it is not evidence for either choice. Calm (+Sp. Def, −Attack) and Careful (+Sp. Def, −Sp. Atk) are analogous for special walls: Careful is typical for Pokémon with no special moves, while Calm suits mixed defenders. See the type chart to identify which attack types your wall needs to handle.

Nature Mints (Gen VIII+)

Since Sword and Shield, Nature Mints can apply different stat modifiers without changing the displayed nature. Mint availability and cost depend on the game. Check the rules for the game that you use. Once your team is ready, share it on crob.at.

Frequently asked questions

Does nature affect HP?
No. Nature never modifies the HP stat: only Attack, Defense, Special Attack, Special Defense, and Speed.
What are the 5 neutral natures?
Hardy, Docile, Serious, Bashful, and Quirky. These natures boost and cut the same stat, so the net effect is 1×: no change.
Can I change a Pokémon's nature?
You can override the stat effect using a Nature Mint (Gen VIII+), but the underlying nature does not change. There is no way to permanently change a Pokémon's nature in-game.
What is the best nature for a wall?
Bold or Impish can be starting choices for physical defense. Calm or Careful can be starting choices for special defense. The correct choice depends on the moves, EVs, format, and named damage targets for the set.