Zapdos counters
USAGE
5.6%
#28
ABILITYStatic
BASE STATS
HP
90
ATK
90
DEF
85
SPA
125
SPD
90
SPE
100
BST580
TYPE MATCHUPS
2×
IceRock
½×
GrassFightingFlyingBugSteel
0×
Ground
Moves
Hurricane
91.2%
Thunder
67.4%
Weather Ball
65.9%
Volt Switch
58.7%
Roost
43.5%
Thunderbolt
22.4%
Heat Wave
21.8%
U-turn
12.6%
Items
Blue Orb
61.9%
Lucarionite
27.8%
Hawluchanite
3.8%
Venusaurite
2.8%
Sablenite
1.3%
Raichunite Y
0.9%
Manectite
0.4%
Chimechite
0.4%
Abilities
Static55.2%Pressure44.8%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #28 with 5.60% usage. Sorted by reliability score.