Incineroar counters
USAGE
20.7%
#6
ABILITYIntimidate
BASE STATS
HP
95
ATK
115
DEF
90
SPA
80
SPD
90
SPE
60
BST530
TYPE MATCHUPS
2×
WaterFightingGroundRock
½×
FireGrassIceGhostDarkSteel
0×
Psychic
Moves
Knock Off
95.7%
Swords Dance
59.1%
Flare Blitz
53.7%
Will-O-Wisp
51.9%
Earthquake
46.8%
Parting Shot
32.0%
U-turn
26.4%
Flame Charge
10.2%
Items
Heavy-Duty Boots
94.3%
Sitrus Berry
1.8%
Weakness Policy
1.5%
Assault Vest
0.6%
Rocky Helmet
0.5%
Leftovers
0.5%
Choice Band
0.4%
Air Balloon
0.1%
Abilities
Intimidate98.4%Blaze1.6%
Tera Types
Fairy
26.6%
Grass
25.4%
Water
13.1%
Ghost
11.0%
Flying
8.5%
Poison
8.1%
Ground
4.3%
Fire
1.1%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #6 with 20.67% usage. Sorted by reliability score.