Aegislash counters
USAGE
4.1%
#26
ABILITYMagic Bounce
BASE STATS
HP
60
ATK
50
DEF
140
SPA
50
SPD
140
SPE
60
BST500
TYPE MATCHUPS
2×
FireGroundGhostDark
½×
GrassIcePsychicRockDragonSteelFairy
¼×
Bug
0×
NormalFightingPoison
Moves
Recover
65.7%
Baton Pass
61.0%
Tidy Up
44.6%
Heart Swap
37.0%
Burning Bulwark
19.9%
Court Change
16.2%
Substitute
15.9%
Haze
15.5%
Items
Ability Shield
81.4%
Leftovers
18.0%
Muscle Band
0.4%
Air Balloon
0.2%
Heavy-Duty Boots
0.1%
Red Card
0.0%
Custap Berry
0.0%
Leppa Berry
0.0%
Abilities
Magic Bounce77.1%Simple13.4%Prankster5.8%Good as Gold2.7%Beast Boost0.4%Fur Coat0.2%Wonder Guard0.2%Flash Fire0.1%
Tera Types
Steel
30.0%
Normal
20.5%
Water
18.6%
Dark
18.0%
Poison
5.4%
Flying
4.7%
Fairy
2.3%
Dragon
0.2%
Leading observed checks
Open a matchup for a separate set-based damage estimate, or browse uploaded teams with both Pokémon.
Checks & Counters
Observed target KO or switch rate is upstream p: the fraction of relevant encounters where the target was knocked out or switched out. Standard error is upstream d. The conservative score is p − 4d. These ladder observations do not prove a set-specific counter.
How to read this table
Use encounter count and standard error to judge the sample. Damage estimates below use inferred sets and remain separate from the observed ladder metric.
#
Checker
Encounters
Conservative score
Target KO or switch rate
Ranked #26 with 4.07% usage. Sorted by conservative score.