Forretress counters
USAGE
11.6%
#19
ABILITYSturdy
BASE STATS
HP
75
ATK
90
DEF
140
SPA
60
SPD
60
SPE
40
BST465
TYPE MATCHUPS
4×
Fire
½×
NormalIcePsychicBugDragonSteelFairy
¼×
Grass
0×
Poison
Moves
Rapid Spin
94.8%
Volt Switch
84.0%
Body Press
73.9%
Spikes
63.7%
Gyro Ball
28.9%
Stealth Rock
24.6%
Toxic Spikes
13.0%
Thunder Wave
8.4%
Items
Rocky Helmet
73.9%
Leftovers
20.3%
Custap Berry
1.4%
Heavy-Duty Boots
1.4%
Eject Button
1.3%
Assault Vest
1.1%
Red Card
0.5%
Mental Herb
0.1%
Abilities
Sturdy98.8%Overcoat1.2%
Tera Types
Ghost
77.0%
Water
5.6%
Fighting
5.0%
Fairy
4.1%
Bug
3.5%
Poison
3.0%
Dragon
0.8%
Dark
0.4%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #19 with 11.63% usage. Sorted by reliability score.