Greninja counters
USAGE
11.1%
#19
ABILITYBattle Bond
BASE STATS
HP
72
ATK
95
DEF
67
SPA
103
SPD
71
SPE
122
BST530
TYPE MATCHUPS
2×
ElectricGrassFightingBugFairy
½×
FireWaterIceGhostDarkSteel
0×
Psychic
Moves
Dark Pulse
87.9%
Surf
86.3%
Ice Beam
85.9%
Protect
42.2%
Water Shuriken
19.9%
Extrasensory
19.6%
Sludge Wave
18.4%
U-turn
7.7%
Items
Life Orb
69.0%
Choice Specs
12.0%
Expert Belt
6.8%
Focus Sash
3.8%
Heavy-Duty Boots
3.1%
Choice Scarf
2.7%
Choice Band
1.0%
Loaded Dice
0.9%
Abilities
Battle Bond79.9%Protean20.0%Torrent0.1%
Tera Types
Water
61.0%
Ghost
14.5%
Stellar
12.8%
Poison
5.4%
Psychic
3.2%
Dark
1.1%
Ice
1.0%
Ground
0.4%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #19 with 11.07% usage. Sorted by reliability score.