Rillaboom counters
USAGE
8.7%
#19
ABILITYGrassy Surge
BASE STATS
HP
100
ATK
125
DEF
90
SPA
60
SPD
70
SPE
85
BST530
TYPE MATCHUPS
2×
FireIcePoisonFlyingBug
½×
WaterElectricGrassGround
Moves
Grassy Glide
98.1%
Fake Out
96.2%
U-turn
92.5%
Wood Hammer
67.5%
High Horsepower
27.6%
Knock Off
6.9%
Double Hit
6.4%
Drum Beating
1.8%
Items
Assault Vest
97.5%
Life Orb
0.6%
Clear Amulet
0.4%
Miracle Seed
0.4%
Focus Sash
0.3%
Grassy Seed
0.2%
Grassium Z
0.2%
Choice Band
0.2%
Abilities
Grassy Surge99.7%Overgrow0.3%
Tera Types
Fire
49.9%
Grass
33.7%
Water
5.4%
Steel
4.3%
Poison
4.3%
Ground
1.7%
Electric
0.2%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #19 with 8.71% usage. Sorted by reliability score.
