Bronzong counters
USAGE
9.7%
#25
ABILITYLevitate
BASE STATS
HP
67
ATK
89
DEF
116
SPA
79
SPD
116
SPE
33
BST500
TYPE MATCHUPS
2×
FireGroundGhostDark
½×
NormalGrassIceFlyingRockDragonSteelFairy
¼×
Psychic
0×
Poison
Moves
Body Press
88.2%
Stealth Rock
84.7%
Psychic Noise
69.8%
Gyro Ball
55.0%
Iron Defense
35.7%
Future Sight
14.1%
Heavy Slam
9.8%
Calm Mind
7.6%
Items
Leftovers
69.9%
Rocky Helmet
23.7%
Lagging Tail
3.1%
Chesto Berry
1.2%
Choice Scarf
0.8%
Choice Band
0.4%
Weakness Policy
0.3%
Assault Vest
0.2%
Abilities
Levitate97.6%Heatproof2.0%Heavy Metal0.4%
Tera Types
Fairy
48.5%
Normal
21.4%
Fighting
9.6%
Water
6.3%
Steel
3.3%
Ghost
3.1%
Dark
2.8%
Dragon
1.4%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #25 with 9.72% usage. Sorted by reliability score.