Conkeldurr counters
USAGE
13.2%
#16
ABILITYGuts
BASE STATS
HP
105
ATK
140
DEF
95
SPA
55
SPD
65
SPE
45
BST505
TYPE MATCHUPS
2×
FlyingPsychicFairy
½×
BugRockDark
Moves
Mach Punch
98.3%
Drain Punch
95.0%
Knock Off
72.0%
Earthquake
52.6%
Facade
20.9%
Ice Punch
20.2%
Bulk Up
16.5%
Thunder Punch
8.6%
Items
Assault Vest
49.9%
Flame Orb
26.5%
Leftovers
22.7%
Psychic Seed
0.2%
Heavy-Duty Boots
0.2%
Life Orb
0.2%
Choice Band
0.2%
Punching Glove
0.1%
Abilities
Guts86.9%Iron Fist13.0%Sheer Force0.1%
Tera Types
Steel
35.8%
Fairy
17.6%
Normal
14.8%
Electric
9.3%
Ground
8.0%
Water
6.1%
Dark
3.9%
Fighting
2.7%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #16 with 13.15% usage. Sorted by reliability score.