Metagross counters
USAGE
11.0%
#20
ABILITYClear Body
BASE STATS
HP
80
ATK
135
DEF
130
SPA
95
SPD
90
SPE
70
BST600
TYPE MATCHUPS
2×
FireGroundGhostDark
½×
NormalGrassIceFlyingRockDragonSteelFairy
¼×
Psychic
0×
Poison
Moves
Heavy Slam
93.9%
Knock Off
71.7%
Bullet Punch
66.7%
Earthquake
65.8%
Psychic Fangs
46.4%
Trick
28.4%
Stealth Rock
9.9%
Meteor Mash
5.0%
Items
Choice Band
45.5%
Choice Scarf
25.3%
Leftovers
12.1%
Assault Vest
7.3%
Metal Coat
2.8%
Weakness Policy
2.0%
Heavy-Duty Boots
1.2%
Focus Sash
1.1%
Abilities
Clear Body100.0%Light Metal0.0%
Tera Types
Steel
83.3%
Dark
8.4%
Flying
3.3%
Ground
1.1%
Ghost
1.0%
Fairy
1.0%
Water
1.0%
Normal
0.3%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #20 with 10.95% usage. Sorted by reliability score.