Great Tusk counters
USAGE
1.0%
#64
BASE STATS
HP
115
ATK
131
DEF
131
SPA
53
SPD
53
SPE
87
BST570
TYPE MATCHUPS
2×
WaterGrassIceFlyingPsychicFairy
½×
PoisonBugDark
¼×
Rock
0×
Electric
Moves
Rapid Spin
96.4%
Headlong Rush
55.5%
Stealth Rock
48.2%
Knock Off
47.8%
Close Combat
46.4%
Earthquake
30.5%
Body Press
20.2%
Ice Spinner
16.6%
Items
Booster Energy
33.5%
Leftovers
26.2%
Heavy-Duty Boots
15.8%
Rocky Helmet
13.2%
Assault Vest
4.9%
Choice Scarf
2.1%
Focus Sash
2.0%
Chesto Berry
1.0%
Tera Types
Ground
37.1%
Water
19.1%
Steel
15.3%
Fairy
6.2%
Grass
4.0%
Dark
3.7%
Normal
3.4%
Fire
2.9%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #64 with 1.02% usage. Sorted by reliability score.