Tyranitar counters
USAGE
1.2%
#60
ABILITYSand Stream
BASE STATS
HP
100
ATK
134
DEF
110
SPA
95
SPD
100
SPE
61
BST600
TYPE MATCHUPS
4×
Fighting
2×
WaterGrassGroundBugSteelFairy
½×
NormalFirePoisonFlyingGhostDark
0×
Psychic
Moves
Knock Off
90.0%
Low Kick
62.3%
Rock Tomb
61.9%
Tera Blast
49.4%
Stealth Rock
23.6%
Earthquake
22.9%
Roar
12.8%
Ice Beam
12.6%
Items
Assault Vest
63.2%
Smooth Rock
13.6%
Leftovers
9.9%
Heavy-Duty Boots
2.7%
Focus Sash
2.7%
Choice Band
1.8%
Loaded Dice
1.4%
Life Orb
1.3%
Abilities
Sand Stream99.9%Unnerve0.1%
Tera Types
Grass
59.9%
Rock
12.6%
Water
6.9%
Flying
4.0%
Fairy
3.9%
Ghost
3.4%
Poison
3.2%
Ground
2.3%
Common Teammates
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #60 with 1.23% usage. Sorted by reliability score.