Impidimp counters
USAGE
10.2%
#18
ABILITYPickpocket
BASE STATS
HP
45
ATK
45
DEF
30
SPA
55
SPD
40
SPE
50
BST265
TYPE MATCHUPS
2×
PoisonSteelFairy
½×
Ghost
¼×
Dark
0×
PsychicDragon
Moves
Reflect
99.9%
Light Screen
99.9%
Parting Shot
99.2%
Dazzling Gleam
96.3%
Thunder Wave
2.0%
Taunt
1.5%
Foul Play
0.6%
Draining Kiss
0.2%
Items
Light Clay
99.8%
Eviolite
0.1%
Eject Button
0.0%
Lagging Tail
0.0%
Wide Lens
0.0%
Roseli Berry
0.0%
Normal Gem
0.0%
Leftovers
0.0%
Abilities
Pickpocket0.0%Frisk0.0%
Tera Types
Ghost
96.2%
Dark
1.9%
Steel
1.2%
Fairy
0.6%
Water
0.0%
Poison
0.0%
Bug
0.0%
Normal
0.0%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #18 with 10.23% usage. Sorted by reliability score.