Trapinch counters
USAGE
13.6%
#15
ABILITYArena Trap
BASE STATS
HP
45
ATK
100
DEF
45
SPA
45
SPD
45
SPE
10
BST290
TYPE MATCHUPS
2×
WaterGrassIce
½×
PoisonRock
0×
Electric
Moves
Earthquake
99.9%
First Impression
99.9%
Stone Edge
91.9%
Feint
82.8%
Quick Attack
9.5%
Giga Drain
5.5%
Stealth Rock
5.2%
Tera Blast
3.1%
Items
Eviolite
99.1%
Choice Band
0.4%
Choice Scarf
0.4%
Life Orb
0.0%
Assault Vest
0.0%
Shell Bell
0.0%
Leftovers
0.0%
Silver Powder
0.0%
Abilities
Arena Trap99.9%Hyper Cutter0.1%Sheer Force0.0%
Tera Types
Bug
76.0%
Water
14.5%
Steel
3.4%
Grass
2.8%
Fire
2.0%
Rock
0.7%
Ground
0.6%
Flying
0.0%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #15 with 13.58% usage. Sorted by reliability score.