Numel counters
USAGE
8.5%
#19
ABILITYSimple
BASE STATS
HP
60
ATK
60
DEF
40
SPA
65
SPD
45
SPE
35
BST305
TYPE MATCHUPS
4×
Water
2×
Ground
½×
FirePoisonBugSteelFairy
0×
Electric
Moves
Flame Charge
96.1%
Stockpile
85.2%
Body Press
85.1%
Rest
85.0%
Earth Power
14.7%
Growth
10.6%
Fire Blast
9.7%
Flamethrower
5.1%
Items
Eviolite
97.6%
Weakness Policy
2.1%
Life Orb
0.2%
Grassy Seed
0.1%
Passho Berry
0.0%
Rocky Helmet
0.0%
Leftovers
0.0%
Heavy-Duty Boots
0.0%
Abilities
Simple100.0%Oblivious0.0%Own Tempo0.0%
Tera Types
Fighting
78.0%
Ghost
7.5%
Dragon
4.1%
Water
3.4%
Fire
2.8%
Grass
2.2%
Flying
1.1%
Electric
0.4%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #19 with 8.52% usage. Sorted by reliability score.