Diglett-Alola counters
USAGE
14.5%
#13
ABILITYTangling Hair
BASE STATS
HP
10
ATK
55
DEF
30
SPA
35
SPD
45
SPE
90
BST265
TYPE MATCHUPS
2×
FireWaterFightingGround
½×
NormalFlyingPsychicBugDragonSteelFairy
¼×
Rock
0×
ElectricPoison
Moves
Earthquake
78.1%
Rock Blast
73.5%
Iron Head
46.4%
Substitute
45.5%
Sucker Punch
35.9%
Stealth Rock
26.3%
Memento
25.3%
Protect
20.6%
Items
Life Orb
72.8%
Focus Sash
24.9%
Eviolite
2.0%
Air Balloon
0.3%
Loaded Dice
0.0%
Liechi Berry
0.0%
Choice Band
0.0%
nothing
0.0%
Abilities
Tangling Hair99.7%Sand Force0.3%Sand Veil0.0%
Tera Types
Stellar
33.5%
Ground
30.2%
Flying
18.3%
Ghost
16.0%
Steel
0.9%
Dark
0.5%
Ice
0.3%
Water
0.1%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #13 with 14.53% usage. Sorted by reliability score.