Bisharp counters
USAGE
6.6%
#30
ABILITYDefiant
BASE STATS
HP
65
ATK
125
DEF
100
SPA
60
SPD
70
SPE
70
BST490
TYPE MATCHUPS
4×
Fighting
2×
FireGround
½×
NormalGrassIceFlyingRockGhostDragonDarkSteel
0×
PoisonPsychic
Moves
Sucker Punch
100.0%
Swords Dance
99.7%
Throat Chop
97.5%
Iron Head
95.7%
Low Kick
5.2%
Brick Break
0.8%
Stealth Rock
0.3%
Lash Out
0.2%
Items
Eviolite
88.9%
Black Glasses
9.3%
Life Orb
1.6%
Air Balloon
0.2%
Focus Sash
0.0%
Choice Band
0.0%
Heavy-Duty Boots
0.0%
Assault Vest
0.0%
Abilities
Defiant99.9%Pressure0.0%Inner Focus0.0%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #30 with 6.65% usage. Sorted by reliability score.