Great Tusk counters
USAGE
7.5%
#26
BASE STATS
HP
115
ATK
131
DEF
131
SPA
53
SPD
53
SPE
87
BST570
TYPE MATCHUPS
2×
WaterGrassIceFlyingPsychicFairy
½×
PoisonBugDark
¼×
Rock
0×
Electric
Moves
Rapid Spin
66.7%
Knock Off
59.8%
Ice Spinner
59.5%
Stealth Rock
55.1%
Headlong Rush
53.3%
Close Combat
38.8%
Earthquake
32.7%
Taunt
9.5%
Items
Choice Scarf
30.5%
Rocky Helmet
28.7%
Leftovers
21.3%
Heavy-Duty Boots
10.6%
Focus Sash
6.2%
Choice Band
1.2%
Assault Vest
1.2%
Expert Belt
0.1%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #26 with 7.46% usage. Sorted by reliability score.