Clodsire counters
USAGE
9.1%
#19
ABILITYWater Absorb
BASE STATS
HP
130
ATK
75
DEF
60
SPA
45
SPD
100
SPE
20
BST430
TYPE MATCHUPS
2×
WaterIceGroundPsychic
½×
FightingBugRockFairy
¼×
Poison
0×
Electric
Moves
Recover
99.8%
Earthquake
81.3%
Toxic
75.2%
Spikes
50.9%
Poison Jab
46.6%
Stealth Rock
16.3%
Toxic Spikes
15.3%
Haze
4.6%
Items
Black Sludge
74.3%
Leftovers
8.2%
Rocky Helmet
6.5%
Heavy-Duty Boots
4.8%
Eject Button
4.7%
Red Card
1.0%
Air Balloon
0.4%
Shuca Berry
0.0%
Abilities
Water Absorb69.4%Unaware30.6%Poison Point0.1%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #19 with 9.10% usage. Sorted by reliability score.