Excadrill counters
USAGE
4.5%
#47
ABILITYSand Rush
BASE STATS
HP
110
ATK
135
DEF
60
SPA
50
SPD
65
SPE
88
BST508
TYPE MATCHUPS
2×
FireWaterFightingGround
½×
NormalFlyingPsychicBugDragonSteelFairy
¼×
Rock
0×
ElectricPoison
Moves
Earthquake
99.9%
Iron Head
99.8%
Rock Slide
75.7%
Rapid Spin
47.8%
X-Scissor
44.9%
Swords Dance
11.8%
Poison Jab
10.1%
Stealth Rock
4.1%
Items
Choice Band
75.3%
Air Balloon
5.3%
Choice Scarf
5.2%
Leftovers
4.2%
Soft Sand
3.7%
Life Orb
3.3%
Heavy-Duty Boots
1.6%
Focus Sash
0.6%
Abilities
Sand Rush89.9%Mold Breaker10.0%Sand Force0.1%
Common Teammates
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #47 with 4.50% usage. Sorted by reliability score.