Pelipper counters
USAGE
2.4%
#49
ABILITYDrizzle
BASE STATS
HP
60
ATK
50
DEF
100
SPA
95
SPD
70
SPE
65
BST440
TYPE MATCHUPS
4×
Electric
2×
Rock
½×
FireWaterFightingBugSteel
0×
Ground
Moves
U-turn
97.8%
Hurricane
97.6%
Roost
68.9%
Weather Ball
58.1%
Knock Off
35.9%
Surf
33.1%
Ice Beam
3.3%
Tailwind
2.0%
Items
Damp Rock
91.4%
Choice Specs
6.9%
Eject Button
0.7%
Heavy-Duty Boots
0.5%
Rocky Helmet
0.2%
Choice Scarf
0.1%
Leftovers
0.0%
Mystic Water
0.0%
Abilities
Drizzle100.0%Keen Eye0.0%Rain Dish0.0%
Tera Types
Steel
30.8%
Normal
24.2%
Ground
21.8%
Ghost
9.3%
Water
5.1%
Grass
3.3%
Fairy
2.9%
Flying
1.2%
Common Teammates
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #49 with 2.43% usage. Sorted by reliability score.