crob.at

Find, build, analyze, and share teams

Rillaboom counters

Gen 9 OU · Sorted by reliability score · Smogon · Apr 2026 - Jun 2026

Rillaboom
#0812 Rillaboom
Grass
USAGE 5.2% #36
ABILITYGrassy Surge
HP 100
ATK 125
DEF 90
SPA 60
SPD 70
SPE 85
BST530
FireIcePoisonFlyingBug
½×
WaterElectricGrassGround
Grassy Glide 99.6% Knock Off 95.8% Wood Hammer 62.4% U-turn 50.6% Swords Dance 48.9% High Horsepower 29.2% Low Kick 5.1% Drain Punch 1.9%
Life Orb 31.0% Choice Band 20.9% Terrain Extender 10.2% Heavy-Duty Boots 9.7% Lum Berry 9.2% Assault Vest 6.8% Miracle Seed 6.1% Choice Scarf 4.0%
Grassy Surge100.0%Overgrow0.0%
Grass 56.2% Dark 28.9% Fire 9.5% Electric 1.5% Fairy 0.9% Poison 0.7% Ground 0.6% Fighting 0.5%
Browse Gen 9 OU teams using Rillaboom →

Checks & Counters

Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.

How to read this table

Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.

# Checker Encounters Reliability KO Rate
01
Dragonite
Dragonite
DragonFlying OFFENSIVE CHECK
33.868
74
74.3% checker faints 7.51%
02
Zamazenta
Zamazenta
Fighting OFFENSIVE CHECK
27.87
66
66.3% checker faints 8.95%
03
Gliscor
Gliscor
GroundFlying SOFT CHECK
28.92
36
35.9% checker faints 8.92%
04
Great Tusk
Great Tusk
GroundFighting SOFT CHECK
26.839
30
29.5% checker faints 8.81%

Ranked #36 with 5.17% usage. Sorted by reliability score.