Chesnaught counters
USAGE
20.5%
#4
ABILITYBulletproof
BASE STATS
HP
88
ATK
107
DEF
122
SPA
74
SPD
75
SPE
64
BST530
TYPE MATCHUPS
4×
Flying
2×
FireIcePoisonPsychicFairy
½×
WaterElectricGrassGroundRockDark
Moves
Body Press
90.3%
Synthesis
90.0%
Knock Off
85.0%
Spikes
74.0%
Iron Defense
13.5%
Drain Punch
9.4%
Wood Hammer
8.1%
Grassy Glide
7.9%
Items
Rocky Helmet
81.7%
Sitrus Berry
7.1%
Heavy-Duty Boots
5.1%
Leftovers
3.3%
Covert Cloak
1.4%
Life Orb
0.8%
Muscle Band
0.3%
Eject Pack
0.1%
Abilities
Bulletproof99.2%Overgrow0.8%
Tera Types
Ghost
58.4%
Steel
15.8%
Poison
6.6%
Fire
6.5%
Water
6.4%
Fairy
2.9%
Grass
2.0%
Electric
0.6%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #4 with 20.49% usage. Sorted by reliability score.