Quagsire counters
USAGE
11.8%
#17
ABILITYUnaware
BASE STATS
HP
95
ATK
85
DEF
85
SPA
65
SPD
65
SPE
35
BST430
TYPE MATCHUPS
4×
Grass
½×
FirePoisonRockSteel
0×
Electric
Moves
Recover
99.6%
Earthquake
98.5%
Toxic
97.4%
Toxic Spikes
31.7%
Stealth Rock
27.0%
Spikes
21.9%
Counter
9.0%
Whirlpool
6.8%
Items
Heavy-Duty Boots
52.0%
Leftovers
31.5%
Rocky Helmet
11.4%
Covert Cloak
5.1%
Choice Band
0.0%
Eject Button
0.0%
Damp Rock
0.0%
Soft Sand
0.0%
Abilities
Unaware93.8%Water Absorb6.2%Damp0.0%
Tera Types
Poison
35.7%
Dark
24.2%
Dragon
20.3%
Fairy
15.5%
Water
1.3%
Ghost
1.0%
Grass
0.7%
Steel
0.5%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #17 with 11.79% usage. Sorted by reliability score.