Amoonguss counters
USAGE
1.2%
#47
ABILITYRegenerator
BASE STATS
HP
114
ATK
85
DEF
70
SPA
85
SPD
80
SPE
30
BST464
TYPE MATCHUPS
2×
FireIceFlyingPsychic
½×
WaterElectricFightingFairy
¼×
Grass
Moves
Clear Smog
96.6%
Spore
58.7%
Toxic
57.8%
Protect
56.3%
Foul Play
42.6%
Sludge Bomb
41.6%
Grass Knot
39.6%
Giga Drain
3.6%
Items
Leftovers
56.2%
Assault Vest
39.8%
Black Sludge
1.3%
Heavy-Duty Boots
1.2%
Rocky Helmet
0.7%
Focus Sash
0.6%
Sitrus Berry
0.2%
nothing
0.0%
Abilities
Regenerator99.2%Effect Spore0.8%
Tera Types
Dark
55.1%
Steel
28.3%
Fire
10.8%
Water
2.7%
Grass
2.6%
Poison
0.2%
Ghost
0.1%
Flying
0.1%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #47 with 1.21% usage. Sorted by reliability score.