Ho-Oh counters
USAGE
30.4%
#6
ABILITYRegenerator
BASE STATS
HP
106
ATK
130
DEF
90
SPA
110
SPD
154
SPE
90
BST680
TYPE MATCHUPS
4×
Rock
2×
WaterElectric
½×
FireFightingSteelFairy
¼×
GrassBug
0×
Ground
Moves
Sacred Fire
99.0%
Brave Bird
98.2%
Recover
83.6%
Whirlwind
77.1%
Earthquake
18.2%
Dual Wingbeat
6.8%
Flare Blitz
4.9%
Substitute
3.7%
Items
Heavy-Duty Boots
85.3%
Choice Scarf
10.8%
Choice Band
2.1%
Assault Vest
0.7%
Leftovers
0.4%
Life Orb
0.3%
Sky Plate
0.2%
Rocky Helmet
0.2%
Abilities
Regenerator99.7%Pressure0.3%
Tera Types
Fairy
31.6%
Grass
25.5%
Dark
13.8%
Ground
7.7%
Flying
7.3%
Steel
5.8%
Ghost
2.9%
Fire
2.8%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
02
26.457
Landorus
82
81.8%
checker faints 7.50%
17
20.608
Walking Wake
64
64.2%
checker faints 10.56%
23
23.895
Kyurem-White
54
53.7%
checker faints 10.20%
29
25.492
Gholdengo
48
47.6%
checker faints 9.89%
Ranked #6 with 30.45% usage. Sorted by reliability score.