Great Tusk counters
USAGE
1.8%
#40
BASE STATS
HP
115
ATK
131
DEF
131
SPA
53
SPD
53
SPE
87
BST570
TYPE MATCHUPS
2×
WaterGrassIceFlyingPsychicFairy
½×
PoisonBugDark
¼×
Rock
0×
Electric
Moves
Rapid Spin
94.1%
Stealth Rock
67.3%
Earthquake
61.9%
Play Rough
51.6%
Headlong Rush
33.3%
Knock Off
26.1%
Ice Spinner
21.8%
Close Combat
19.0%
Items
Heavy-Duty Boots
46.4%
Leftovers
23.0%
Rocky Helmet
15.1%
Choice Scarf
6.5%
Booster Energy
5.0%
Assault Vest
2.0%
Life Orb
0.9%
Focus Sash
0.8%
Tera Types
Steel
38.5%
Ground
22.0%
Fairy
17.0%
Water
7.5%
Ghost
5.7%
Ice
3.6%
Dark
2.8%
Fire
0.9%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #40 with 1.81% usage. Sorted by reliability score.