Drifblim counters
USAGE
2.6%
#37
ABILITYUnburden
BASE STATS
HP
150
ATK
80
DEF
44
SPA
90
SPD
54
SPE
80
BST498
TYPE MATCHUPS
2×
ElectricIceRockGhostDark
½×
GrassPoison
¼×
Bug
0×
NormalFightingGround
Moves
Minimize
95.0%
Baton Pass
87.7%
Substitute
63.7%
Defog
45.1%
Clear Smog
26.5%
Strength Sap
23.6%
Shadow Ball
12.9%
Amnesia
11.8%
Items
Electric Seed
36.3%
Focus Sash
16.7%
Sitrus Berry
16.1%
White Herb
11.5%
Mental Herb
8.3%
Choice Scarf
4.7%
Leftovers
2.9%
Heavy-Duty Boots
1.4%
Abilities
Unburden90.3%Aftermath9.6%Flare Boost0.1%
Tera Types
Ground
58.9%
Fairy
18.3%
Normal
13.5%
Ghost
3.8%
Dark
3.3%
Steel
2.0%
Water
0.2%
Flying
0.1%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #37 with 2.58% usage. Sorted by reliability score.