Glimmet counters
USAGE
24.0%
#8
ABILITYToxic Debris
BASE STATS
HP
48
ATK
35
DEF
42
SPA
105
SPD
60
SPE
60
BST350
TYPE MATCHUPS
4×
Ground
2×
WaterPsychicSteel
½×
NormalFireFlyingBugFairy
¼×
Poison
Moves
Mud Shot
95.3%
Stealth Rock
87.1%
Sludge Bomb
81.5%
Power Gem
57.7%
Protect
30.5%
Spikes
20.0%
Sludge Wave
14.9%
Tera Blast
5.7%
Items
Eviolite
67.8%
Focus Sash
30.5%
Air Balloon
0.5%
Power Herb
0.4%
Red Card
0.3%
Choice Scarf
0.3%
Light Clay
0.1%
Life Orb
0.1%
Abilities
Toxic Debris100.0%Corrosion0.0%
Tera Types
Ghost
73.1%
Flying
16.8%
Grass
6.6%
Fairy
0.9%
Rock
0.9%
Water
0.7%
Dark
0.4%
Steel
0.2%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #8 with 23.96% usage. Sorted by reliability score.