Sandshrew-Alola counters
USAGE
18.7%
#11
ABILITYSlush Rush
BASE STATS
HP
50
ATK
75
DEF
90
SPA
10
SPD
35
SPE
40
BST300
TYPE MATCHUPS
4×
FireFighting
2×
Ground
½×
NormalGrassFlyingPsychicBugDragonFairy
¼×
Ice
0×
Poison
Moves
Earthquake
98.1%
Triple Axel
96.5%
Rapid Spin
94.6%
Ice Shard
48.3%
Swords Dance
45.6%
Knock Off
6.1%
Stealth Rock
2.9%
Substitute
2.6%
Items
Eviolite
76.4%
Choice Scarf
18.2%
Safety Goggles
3.6%
Loaded Dice
1.3%
Life Orb
0.4%
Heavy-Duty Boots
0.0%
Choice Band
0.0%
nothing
0.0%
Abilities
Slush Rush97.6%Snow Cloak2.4%
Tera Types
Fairy
66.1%
Ice
17.1%
Ghost
8.4%
Flying
4.5%
Fire
1.4%
Ground
1.1%
Dragon
0.8%
Electric
0.3%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #11 with 18.69% usage. Sorted by reliability score.