Toedscool counters
USAGE
35.9%
#3
BASE STATS
HP
40
ATK
40
DEF
35
SPA
50
SPD
100
SPE
70
BST335
TYPE MATCHUPS
4×
Ice
2×
FireFlyingBug
½×
GroundRock
0×
Electric
Moves
Rapid Spin
99.9%
Earth Power
92.7%
Giga Drain
76.0%
Dazzling Gleam
64.7%
Spikes
33.1%
Knock Off
27.5%
Spore
4.8%
Power Whip
0.7%
Items
Eviolite
99.8%
nothing
0.2%
Assault Vest
0.1%
Heavy-Duty Boots
0.0%
Leftovers
0.0%
Life Orb
0.0%
Focus Sash
0.0%
Choice Scarf
0.0%
Tera Types
Fairy
54.4%
Water
39.5%
Ghost
3.5%
Steel
1.6%
Ground
0.7%
Dark
0.1%
Fire
0.1%
Rock
0.0%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #3 with 35.87% usage. Sorted by reliability score.