Mareanie counters
USAGE
30.3%
#5
ABILITYRegenerator
BASE STATS
HP
50
ATK
53
DEF
62
SPA
43
SPD
52
SPE
45
BST305
TYPE MATCHUPS
2×
ElectricGroundPsychic
½×
FireWaterIceFightingPoisonBugSteelFairy
Moves
Sludge Bomb
98.8%
Recover
98.5%
Ice Beam
91.8%
Mud Shot
82.8%
Surf
15.2%
Iron Defense
6.2%
Toxic Spikes
0.9%
Hydro Pump
0.8%
Items
Eviolite
96.1%
Eject Button
2.4%
Choice Scarf
1.5%
Black Sludge
0.0%
Leftovers
0.0%
Air Balloon
0.0%
Focus Sash
0.0%
Rocky Helmet
0.0%
Abilities
Regenerator98.5%Merciless1.5%Limber0.0%
Tera Types
Ghost
53.7%
Dragon
29.1%
Water
6.0%
Steel
3.8%
Grass
3.7%
Poison
1.5%
Flying
1.0%
Dark
0.4%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #5 with 30.27% usage. Sorted by reliability score.