Garchomp counters
USAGE
8.0%
#25
BASE STATS
HP
108
ATK
130
DEF
95
SPA
80
SPD
85
SPE
102
BST600
TYPE MATCHUPS
4×
Ice
2×
DragonFairy
½×
FirePoisonRock
0×
Electric
Moves
Earthquake
89.9%
Spikes
66.7%
Fire Blast
42.5%
Draco Meteor
38.0%
Dragon Tail
36.1%
Stealth Rock
35.7%
Scale Shot
16.7%
Stone Edge
16.5%
Items
Rocky Helmet
37.5%
Life Orb
32.8%
Loaded Dice
10.6%
Choice Scarf
8.8%
Heavy-Duty Boots
3.6%
Focus Sash
2.9%
Soft Sand
1.2%
Yache Berry
0.8%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #25 with 8.04% usage. Sorted by reliability score.