Corviknight counters
USAGE
1.2%
#49
ABILITYPressure
BASE STATS
HP
98
ATK
87
DEF
105
SPA
53
SPD
85
SPE
67
BST495
TYPE MATCHUPS
2×
FireElectric
½×
NormalFlyingPsychicDragonSteelFairy
¼×
GrassBug
0×
PoisonGround
Moves
Roost
99.0%
Defog
81.9%
Body Press
57.3%
Iron Defense
43.0%
U-turn
38.6%
Brave Bird
25.8%
Iron Head
19.2%
Protect
14.6%
Items
Leftovers
57.8%
Rocky Helmet
22.2%
Heavy-Duty Boots
18.6%
Covert Cloak
0.5%
nothing
0.3%
Light Clay
0.1%
Weakness Policy
0.1%
Sitrus Berry
0.1%
Abilities
Pressure88.3%Mirror Armor11.6%Unnerve0.1%
Tera Types
Water
27.0%
Dark
14.9%
Flying
14.9%
Fire
11.7%
Steel
9.7%
Dragon
9.3%
Fairy
3.0%
Fighting
2.7%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #49 with 1.18% usage. Sorted by reliability score.