Mewtwo counters
USAGE
1.3%
#46
ABILITYPressure
BASE STATS
HP
106
ATK
110
DEF
90
SPA
154
SPD
90
SPE
130
BST680
TYPE MATCHUPS
2×
BugGhostDark
½×
FightingPsychic
Moves
Psystrike
97.2%
Nasty Plot
57.7%
Fire Blast
46.4%
Ice Beam
35.0%
Taunt
33.1%
Shadow Ball
24.4%
Thunderbolt
18.1%
Aura Sphere
14.2%
Items
Life Orb
40.5%
Focus Sash
14.5%
Heavy-Duty Boots
13.0%
Choice Specs
9.8%
Choice Scarf
9.2%
Leftovers
8.1%
Expert Belt
1.0%
Salac Berry
0.9%
Abilities
Pressure77.1%Unnerve22.9%
Tera Types
Ghost
31.9%
Fire
29.9%
Psychic
11.5%
Steel
9.0%
Dark
7.9%
Fairy
4.4%
Fighting
3.2%
Stellar
0.9%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #46 with 1.32% usage. Sorted by reliability score.