Coalossal counters
USAGE
71.5%
#1
ABILITYUnaware
BASE STATS
HP
110
ATK
80
DEF
120
SPA
80
SPD
90
SPE
30
BST510
TYPE MATCHUPS
4×
WaterGround
2×
FightingRock
½×
NormalIcePoisonFlyingBugFairy
¼×
Fire
Moves
Recover
67.6%
Chilly Reception
65.2%
Rage Fist
63.5%
Rapid Spin
61.5%
Roost
32.9%
Earthquake
30.6%
Ruination
25.1%
Court Change
20.2%
Items
Scolipite
82.4%
Leftovers
5.1%
Toxic Orb
3.1%
Ability Shield
2.4%
Sablenite
1.7%
Crabominite
1.6%
Salamencite
1.1%
Tyranitarite
0.5%
Abilities
Unaware70.5%Poison Heal6.9%Shadow Shield6.0%Magic Guard4.2%Sap Sipper2.7%Intimidate1.9%Regenerator1.8%Dauntless Shield1.7%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #1 with 71.45% usage. Sorted by reliability score.
