Greedent counters
USAGE
49.9%
#2
ABILITYIntimidate
BASE STATS
HP
120
ATK
95
DEF
95
SPA
55
SPD
75
SPE
20
BST460
TYPE MATCHUPS
2×
Fighting
0×
Ghost
Moves
Stone Axe
81.1%
Spirit Break
73.3%
Shore Up
56.1%
Sacred Fire
40.8%
Synthesis
34.6%
Glaive Rush
31.7%
Gigaton Hammer
27.7%
Earthquake
15.7%
Items
Staraptite
39.0%
Red Orb
35.3%
Latiosite
10.3%
Heatranite
7.6%
Gyaradosite
1.8%
Sablenite
1.3%
Assault Vest
1.2%
Scolipite
0.7%
Abilities
Intimidate76.3%Dauntless Shield16.2%Cheek Pouch1.7%Regenerator1.6%Good as Gold1.1%Well-Baked Body0.7%Unaware0.6%Liquid Ooze0.5%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #2 with 49.87% usage. Sorted by reliability score.
