Clodsire counters
USAGE
14.1%
#14
ABILITYWater Absorb
BASE STATS
HP
130
ATK
75
DEF
60
SPA
45
SPD
100
SPE
20
BST430
TYPE MATCHUPS
2×
WaterIceGroundPsychic
½×
FightingBugRockFairy
¼×
Poison
0×
Electric
Moves
Recover
99.8%
Earthquake
95.9%
Toxic
76.0%
Stealth Rock
46.8%
Spikes
37.8%
Poison Jab
27.1%
Toxic Spikes
4.4%
Counter
2.6%
Items
Leftovers
41.2%
Heavy-Duty Boots
38.5%
Rocky Helmet
16.3%
Black Sludge
3.7%
Eject Button
0.2%
Air Balloon
0.0%
Mental Herb
0.0%
Salac Berry
0.0%
Abilities
Water Absorb63.4%Unaware36.6%Poison Point0.1%
Tera Types
Dark
39.3%
Water
18.7%
Ghost
18.4%
Steel
8.4%
Fairy
7.0%
Rock
2.1%
Fighting
1.5%
Flying
1.5%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #14 with 14.10% usage. Sorted by reliability score.