Weavile counters
USAGE
18.7%
#7
ABILITYPickpocket
BASE STATS
HP
70
ATK
120
DEF
65
SPA
45
SPD
85
SPE
125
BST510
TYPE MATCHUPS
4×
Fighting
2×
FireBugRockSteelFairy
½×
IceGhostDark
0×
Psychic
Moves
Knock Off
98.9%
Triple Axel
90.9%
Ice Shard
72.6%
Swords Dance
69.9%
Low Kick
32.1%
Beat Up
10.7%
Icicle Crash
8.0%
Protect
6.5%
Items
Heavy-Duty Boots
65.0%
Choice Band
24.5%
Life Orb
4.9%
Focus Sash
4.3%
Lum Berry
0.4%
Power Herb
0.2%
Never-Melt Ice
0.2%
Psychic Seed
0.1%
Abilities
Pickpocket66.0%Pressure34.0%
Tera Types
Ghost
34.6%
Ice
30.7%
Dark
22.6%
Fire
4.2%
Fighting
1.9%
Fairy
1.8%
Electric
1.7%
Steel
1.3%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #7 with 18.68% usage. Sorted by reliability score.