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Slowking counters

Gen 9 UU · Sorted by p − 4 standard errors · Smogon source period May 2026 - Jul 2026 · Generated 2026-08-05

Slowking
#0199 Slowking
WaterPsychic
USAGE 13.2% #15
ABILITYRegenerator
HP 95
ATK 75
DEF 80
SPA 100
SPD 110
SPE 30
BST490
2×
ElectricGrassBugGhostDark
½×
FireWaterIceFightingPsychicSteel
Chilly Reception 94.0% Scald 93.3% Slack Off 61.4% Thunder Wave 53.3% Future Sight 52.3% Trick 14.8% Psychic Noise 11.7% Ice Beam 7.5%
Heavy-Duty Boots 71.1% Choice Scarf 14.4% Colbur Berry 5.7% Assault Vest 4.5% Covert Cloak 1.6% Leftovers 0.8% Icy Rock 0.5% Eject Button 0.4%
Regenerator99.9%Oblivious0.1%Own Tempo0.0%
Fairy 85.4% Steel 2.4% Water 2.3% Grass 2.2% Ground 2.0% Dark 1.9% Dragon 1.6% Normal 0.8%

Leading observed checks

Open a matchup for a separate set-based damage estimate, or browse uploaded teams with both Pokémon.

Team core to explore Slowking + Skarmory 37.0% teammate usage Explore teams →

Checks & Counters

Observed target KO or switch rate is upstream p: the fraction of relevant encounters where the target was knocked out or switched out. Standard error is upstream d. The conservative score is p − 4d. These ladder observations do not prove a set-specific counter.

How to read this table

Use encounter count and standard error to judge the sample. Damage estimates below use inferred sets and remain separate from the observed ladder metric.

# Checker Encounters Conservative score Target KO or switch rate

Ranked #15 with 13.24% usage. Sorted by conservative score.