Slowking counters
USAGE
14.3%
#13
ABILITYRegenerator
BASE STATS
HP
95
ATK
75
DEF
80
SPA
100
SPD
110
SPE
30
BST490
TYPE MATCHUPS
2×
ElectricGrassBugGhostDark
½×
FireWaterIceFightingPsychicSteel
Moves
Chilly Reception
94.2%
Scald
93.7%
Slack Off
61.0%
Thunder Wave
57.8%
Future Sight
56.8%
Psychic Noise
10.0%
Trick
9.1%
Ice Beam
6.8%
Items
Heavy-Duty Boots
77.0%
Choice Scarf
8.9%
Colbur Berry
5.8%
Assault Vest
4.1%
Covert Cloak
1.3%
Leftovers
1.2%
Icy Rock
0.5%
Lagging Tail
0.3%
Abilities
Regenerator100.0%Oblivious0.0%Own Tempo0.0%
Tera Types
Fairy
87.6%
Steel
2.5%
Water
2.4%
Dark
2.4%
Ground
1.6%
Grass
1.2%
Dragon
0.6%
Poison
0.6%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #13 with 14.33% usage. Sorted by reliability score.