Mamoswine counters
USAGE
1.5%
#51
ABILITYOblivious
BASE STATS
HP
110
ATK
130
DEF
80
SPA
70
SPD
60
SPE
80
BST530
TYPE MATCHUPS
2×
FireWaterGrassFightingSteel
½×
Poison
0×
Electric
Moves
Ice Shard
89.6%
Haze
84.5%
Earthquake
80.5%
Heavy Slam
56.5%
Stealth Rock
20.5%
Knock Off
18.4%
Icicle Spear
13.6%
Icicle Crash
9.1%
Items
Safety Goggles
57.8%
Focus Sash
28.0%
Choice Band
6.0%
Life Orb
3.3%
Leftovers
3.1%
Lum Berry
1.1%
Loaded Dice
0.2%
Heavy-Duty Boots
0.1%
Abilities
Oblivious83.9%Thick Fat16.1%Snow Cloak0.0%
Tera Types
Steel
55.8%
Normal
15.1%
Grass
8.5%
Fairy
6.0%
Ice
5.1%
Dark
3.4%
Ghost
3.0%
Water
1.4%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #51 with 1.47% usage. Sorted by reliability score.