Foongus counters
USAGE
35.8%
#4
ABILITYRegenerator
BASE STATS
HP
69
ATK
55
DEF
45
SPA
55
SPD
55
SPE
15
BST294
TYPE MATCHUPS
2×
FireIceFlyingPsychic
½×
WaterElectricFightingFairy
¼×
Grass
Moves
Giga Drain
100.0%
Synthesis
99.8%
Sludge Bomb
99.4%
Spore
99.0%
Foul Play
1.4%
Clear Smog
0.3%
Toxic
0.1%
Tera Blast
0.1%
Items
Eviolite
99.7%
Eject Button
0.2%
Shed Shell
0.0%
Choice Scarf
0.0%
Rocky Helmet
0.0%
Black Sludge
0.0%
Sitrus Berry
0.0%
Choice Specs
0.0%
Abilities
Regenerator99.9%Effect Spore0.1%
Tera Types
Water
43.1%
Ghost
25.6%
Steel
22.7%
Dragon
6.7%
Poison
1.3%
Grass
0.4%
Flying
0.1%
Fire
0.0%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #4 with 35.83% usage. Sorted by reliability score.