Tinkatink counters
USAGE
27.5%
#6
ABILITYPickpocket
BASE STATS
HP
50
ATK
45
DEF
45
SPA
35
SPD
64
SPE
58
BST297
TYPE MATCHUPS
2×
FireGround
½×
NormalGrassIceFlyingPsychicRockDarkFairy
¼×
Bug
0×
PoisonDragon
Moves
Draining Kiss
97.3%
Stealth Rock
95.9%
Knock Off
90.6%
Encore
76.6%
Thunder Wave
27.9%
Flash Cannon
5.0%
Ice Hammer
4.0%
Play Rough
1.4%
Items
Air Balloon
66.1%
Eviolite
29.1%
Oran Berry
3.4%
Eject Button
1.0%
Choice Scarf
0.2%
Grassy Seed
0.1%
Light Ball
0.0%
Sitrus Berry
0.0%
Abilities
Pickpocket99.8%Mold Breaker0.2%Own Tempo0.0%
Tera Types
Fairy
76.4%
Ghost
17.0%
Flying
3.3%
Water
1.7%
Psychic
0.5%
Ground
0.3%
Fire
0.3%
Rock
0.1%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #6 with 27.53% usage. Sorted by reliability score.