Stunky counters
USAGE
14.5%
#14
ABILITYAftermath
BASE STATS
HP
63
ATK
63
DEF
47
SPA
41
SPD
41
SPE
74
BST329
TYPE MATCHUPS
2×
Ground
½×
GrassPoisonGhostDark
0×
Psychic
Moves
Knock Off
89.5%
Sucker Punch
89.3%
Temper Flare
73.8%
Gunk Shot
72.2%
Taunt
19.5%
Nasty Plot
9.9%
Dark Pulse
9.4%
Fire Blast
8.9%
Items
Eviolite
88.2%
Life Orb
6.6%
Safety Goggles
3.9%
Choice Scarf
0.6%
Salac Berry
0.4%
Assault Vest
0.1%
Focus Sash
0.0%
Rocky Helmet
0.0%
Abilities
Aftermath95.6%Stench4.3%Keen Eye0.0%
Tera Types
Dark
39.7%
Ghost
30.7%
Flying
13.1%
Ground
8.7%
Poison
5.4%
Grass
1.3%
Ice
0.5%
Steel
0.2%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #14 with 14.48% usage. Sorted by reliability score.