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Stunky counters

Gen 9 LC · Sorted by reliability score · Smogon · Apr 2026 - Jun 2026

Stunky
#0434 Stunky
PoisonDark
USAGE 14.5% #14
ABILITYAftermath
HP 63
ATK 63
DEF 47
SPA 41
SPD 41
SPE 74
BST329
Ground
½×
GrassPoisonGhostDark
Psychic
Knock Off 89.5% Sucker Punch 89.3% Temper Flare 73.8% Gunk Shot 72.2% Taunt 19.5% Nasty Plot 9.9% Dark Pulse 9.4% Fire Blast 8.9%
Eviolite 88.2% Life Orb 6.6% Safety Goggles 3.9% Choice Scarf 0.6% Salac Berry 0.4% Assault Vest 0.1% Focus Sash 0.0% Rocky Helmet 0.0%
Aftermath95.6%Stench4.3%Keen Eye0.0%
Dark 39.7% Ghost 30.7% Flying 13.1% Ground 8.7% Poison 5.4% Grass 1.3% Ice 0.5% Steel 0.2%
Browse Gen 9 LC teams using Stunky →

Checks & Counters

Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.

How to read this table

Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.

# Checker Encounters Reliability KO Rate
01
Mudbray
Mudbray
Ground OFFENSIVE CHECK
20.354
64
64.1% checker faints 10.63%
02
Mienfoo
Mienfoo
Fighting SOFT CHECK
34.397
45
44.8% checker faints 8.48%
03
Foongus
Foongus
GrassPoison SOFT CHECK
20.017
4
4.0% checker faints 4.39%

Ranked #14 with 14.48% usage. Sorted by reliability score.