Hydrapple counters
USAGE
14.5%
#12
ABILITYRegenerator
BASE STATS
HP
106
ATK
80
DEF
110
SPA
120
SPD
80
SPE
44
BST540
TYPE MATCHUPS
4×
Ice
2×
PoisonFlyingBugDragonFairy
½×
Ground
¼×
WaterElectricGrass
Moves
Earth Power
91.2%
Fickle Beam
80.0%
Giga Drain
61.2%
Nasty Plot
47.2%
Draco Meteor
46.8%
Energy Ball
17.0%
Dragon Tail
13.4%
Leaf Storm
13.0%
Items
Heavy-Duty Boots
35.5%
Choice Specs
28.7%
Assault Vest
17.5%
Rocky Helmet
6.7%
Eject Button
4.6%
Eject Pack
2.8%
Life Orb
1.8%
Leppa Berry
1.0%
Abilities
Regenerator99.4%Sticky Hold0.5%Supersweet Syrup0.1%
Tera Types
Steel
55.2%
Fairy
32.6%
Poison
6.8%
Water
2.1%
Ghost
1.0%
Grass
0.6%
Fire
0.6%
Dragon
0.5%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #12 with 14.49% usage. Sorted by reliability score.