Tinkaton counters
USAGE
19.2%
#5
ABILITYPickpocket
BASE STATS
HP
85
ATK
75
DEF
77
SPA
70
SPD
105
SPE
94
BST506
TYPE MATCHUPS
2×
FireGround
½×
NormalGrassIceFlyingPsychicRockDarkFairy
¼×
Bug
0×
PoisonDragon
Moves
Gigaton Hammer
96.9%
Encore
80.9%
Knock Off
80.7%
Stealth Rock
61.1%
Thunder Wave
43.2%
Play Rough
14.8%
Swords Dance
14.3%
Brick Break
2.8%
Items
Leftovers
59.0%
Air Balloon
28.5%
Rocky Helmet
5.6%
Life Orb
2.7%
Heavy-Duty Boots
2.1%
Eject Button
1.8%
Assault Vest
0.1%
Light Clay
0.1%
Abilities
Pickpocket65.6%Mold Breaker34.4%Own Tempo0.1%
Tera Types
Ghost
46.3%
Water
32.3%
Flying
10.6%
Fairy
3.2%
Fire
2.3%
Ground
2.0%
Dark
1.6%
Steel
0.5%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #5 with 19.16% usage. Sorted by reliability score.