Alomomola counters
USAGE
8.6%
#26
ABILITYRegenerator
BASE STATS
HP
165
ATK
75
DEF
80
SPA
40
SPD
45
SPE
65
BST470
TYPE MATCHUPS
2×
ElectricGrass
½×
FireWaterIceSteel
Moves
Flip Turn
99.2%
Mirror Coat
57.7%
Wish
52.1%
Protect
50.3%
Body Slam
36.9%
Scald
29.0%
Aqua Jet
27.3%
Tickle
24.0%
Items
Assault Vest
46.8%
Heavy-Duty Boots
27.9%
Rocky Helmet
19.4%
Covert Cloak
3.5%
Choice Band
1.1%
Leftovers
0.7%
Eject Button
0.4%
Red Card
0.2%
Abilities
Regenerator99.9%Healer0.1%Hydration0.0%
Tera Types
Ghost
30.0%
Fairy
21.9%
Normal
20.1%
Steel
6.8%
Dark
6.2%
Dragon
4.8%
Flying
4.7%
Poison
2.2%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #26 with 8.62% usage. Sorted by reliability score.