Cinderace counters
USAGE
9.9%
#22
ABILITYBlaze
BASE STATS
HP
80
ATK
116
DEF
75
SPA
65
SPD
75
SPE
119
BST530
TYPE MATCHUPS
2×
WaterGroundRock
½×
FireGrassIceBugSteelFairy
Moves
Pyro Ball
99.8%
U-turn
94.2%
Court Change
90.1%
Will-O-Wisp
53.1%
Sucker Punch
25.1%
High Jump Kick
13.5%
Gunk Shot
12.3%
Low Kick
5.1%
Items
Heavy-Duty Boots
87.0%
Choice Band
5.7%
Choice Scarf
3.8%
Focus Sash
1.5%
Wide Lens
0.4%
Heat Rock
0.4%
Life Orb
0.4%
Flame Plate
0.3%
Abilities
Blaze55.5%Libero44.5%
Tera Types
Fire
53.6%
Ghost
18.8%
Flying
17.2%
Fighting
4.5%
Grass
1.7%
Normal
1.5%
Dark
1.3%
Bug
0.9%
Checks & Counters
Reliability ranks observed matchups; KO rate is how often the checker knocked out or forced out the target. “Checker faints” reports the checker's own observed death rate. Categories use matchup reliability plus offensive and defensive base stats.
How to read this table
Use encounter count to judge sample size. A high-reliability check with a modest KO rate can still be useful when it consistently forces switches or limits the target.
#
Checker
Encounters
Reliability
KO Rate
Ranked #22 with 9.87% usage. Sorted by reliability score.